![lego marvel superheroes 2 map lego marvel superheroes 2 map](https://guides.gamepressure.com/static/mapy/en/gfx/map_2078.jpg)
Lego Marvel Super Heroes is a playful title that’s a lot of fun. Later in an underwater level we could see that Thor was the character to use to progress through a wall, but the usual target-based controls were doing nothing - before figuring out he had to be standing in a specific spot for it to happen. In another section we could see that a boss character needed fire to melt the back of his head, but targeting it to the stationary character was really glitchy and took an age to complete. You might have knocked a block off the side of a wall without realising and need to back-track to pick it up to throw it through a wall.
![lego marvel superheroes 2 map lego marvel superheroes 2 map](https://www.supersoluce.com/sites/default/files/node/206525/lego-marvel-super-heroes-2-soluce-defis-cartographe-011_copier.jpg)
Sometimes the apparently obvious can confound, however. Later on the need to complete multiple constructions in a given level, switch flips, smash walls and so forth cumulates into something greater - because you need to see the bigger picture over all. They jump around on the floor begging to be built, and there's a wonderful human element to watching a Minifig build using Lego. Again, this is all rather "on rails" as the parts are specifically positioned, often obviously, for all to see.
#Lego marvel superheroes 2 map how to
Can’t work out how to stop that laser gun shooting you? Break some surrounding blocks up and reconstruct them into an off switch. Other integral gameplay touches include building objects to push forward in the game. The litmus test for this: did we want to play Lego again when we woke up again on day two day three? The answer was yes - and that’s always a good sign. Once you’ve figured out which character does what it’s easy to spin through levels, but don’t lock yourself into the game for days at a time and it’s genuinely still fun for dipping back in to. It’s all very well considered.īut it’s also a touch on the repetitive side. Watching Mister Fantastic turn into a giant Lego drill to unscrew a wall is endlessly amusing, the use of luminescent fire pieces with near stop-motion animation add a lick of brick-based authenticity, while the whole game is wrapped up in ongoing comedy dialogue. It’s all very playful, just as Lego should be. It gives an authenticity and, to some extent, hilarity to the proceedings. Almost every component of the game is made from Lego bricks, brought to life right in front of your eyes. Building blocksĭespite these minor moans the game is undeniably compelling because it looks absolutely incredible, largely because the makers have been a stickler - not Stickle Bricks - for detail. It's only flying - if you're controlling an able character, such as Iron Man - that's tricky to control in the open-world sections and needs a re-think not that it's impossible, it should just be better than it is.
#Lego marvel superheroes 2 map full
Not that it matters because you respawn a second later with full life again. Potentially ideal for the kids then, even if the repeat punching and occasional creepy character - such as Venom - might be a push too far for the very young.Ĭontrols are straightforward with often locked camera angles that are usually set to the right position - there are only the occasional irritations where you'll think you're jumping directly to the right but miss a platform or land in an electric pit. We suppose plastic figurines can’t really pass on to the great Lego bin heaven, but it makes the game incredibly easy.
![lego marvel superheroes 2 map lego marvel superheroes 2 map](https://guides.gamepressure.com/static/mapy/en/gfx/map_176.jpg)
Seems they’re rubbish at fighting if you’re not behind the controls, not that it matters much because - and despite a number of hearts to represent your life - it’s impossible to "die". The artificial intelligence is rather dumb too and tends to leave your other auto-controlled characters somewhat exposed, often getting punched up by other Lego nasties on screen. It’s a simple yet clever concept that works really well when there are just two characters, but when you reach levels where you control four, maybe five or more the process of jumping between characters can feel a little scatty - even if you can use the directional stick to assist which direction you're "swapping" out. To progress through levels you’ll need to use a mixture of superpowers. On screen Lego Marvel Super Heroes main play is the ability to control multiple characters in turn by the press of a button. However, various characters can be lumped into a given category - Captain America’s ability to deflect laser beams with his shield, for example, is matched with Jean Gray’s ability to do the same via a kinetic-produced forcefield the Hulk’s brute strength equally matched by Fantastic Four’s Thing. Heroes’ powers are broken down into various groups, such as fire, ice, kinetic, strength and so forth - we won’t spoil them all. There are literally hundreds of characters that you "collect" along the course of the story mode. All the favourite characters are here to play, each with various super powers.